Environment Concept Artist and 3D Generalist with over 10 years of experience in visual development for film and animation. Focused on environment concept art, worldbuilding, and cinematic visuals, using 3D as a foundation for paintovers and rapid iteration. Strong emphasis on composition, lighting, atmosphere, and visual storytelling. Experienced in translating ideas into clear, production-ready concepts. Tools include 3ds Max, Photoshop, V-Ray, Arnold, and Nuke.